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Megadoom II
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MEGADOOM II - iso.7z
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Text File
|
1995-01-08
|
8KB
|
130 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BROWNSTUB 346.15 DEAF/AMBUSH 10
GREYTREE 161.54 DEAF/AMBUSH 4
BROWNTREE 103.85 DEAF/AMBUSH 3
FLYSKULL 72.16 DEAF/AMBUSH 20
DEMON 27.65 HARD_ONLY 2
DEMON 13.82 1
STIMPAK 5.13 ;8
CACODEMON 44.88 DEAF/AMBUSH 2
SHELLBOX 0.64 DEAF/AMBUSH 1
SERGEANT 18.04 DEAF/AMBUSH 3
SHELLS 4.49 ; 7
POTION 0.64 DEAF/AMBUSH ;1 ;This item is inocuous
MEDIKIT 2.56 DEAF/AMBUSH 2
SPECTRE 27.65 HARD_ONLY 2
TROOPER 5.41 ;1 ;This item is inocuous
MEDIKIT 10.26 8
FLYSKULL 25.26 DEAF/AMBUSHMEDIUM_AND_HARD 7
BULLETS 1.28 DEAF/AMBUSH 1
CHAINGUN 1.92 DEAF/AMBUSH 1
DEMON 27.65 DEAF/AMBUSH 2
SERGEANT 6.01 DEAF/AMBUSHMEDIUM_AND_HARD 1
STIMPAK 3.85 DEAF/AMBUSH ;6
BERSERK 1.28 DEAF/AMBUSH 1
SPECTRE 27.65 DEAF/AMBUSH 2
TROOPER 16.23 DEAF/AMBUSH ;3 ;This item is inocuous
FLYSKULL 7.22 HARD_ONLY 2
SHELLS 1.28 DEAF/AMBUSH ;2
SHELLBOX 1.28 2
DEADPLAYER 0.20 1
DEADSARGEANT 0.41 DEAF/AMBUSH 2
DEADSARGEANT 0.20 1
CACODEMON 67.31 3
BARMOR 1.92 1
GARMOR 1.92 1
DEMON 27.65 DEAF/AMBUSHHARD_ONLY 2
FLYSKULL 7.22 2
LAUNCHER 1.28 1
BONES1 0.15 DEAF/AMBUSH 1
PLASMA 1.28 DEAF/AMBUSH 1
STIMPAK 1.92 EASY_AND_MEDIUM ;3
CLIP 0.96 ;3
SHELLS 0.64 EASY_AND_MEDIUM ;1
TROOPER 10.82 MEDIUM_AND_HARD ;2 ;This item is inocuous
SERGEANT 36.07 6
CELLPACK 2.56 2
HELMET 3.85 ;6 ;This item is inocuous
SPECTRE 27.65 DEAF/AMBUSHMEDIUM_AND_HARD 2
FLYSKULL 14.43 DEAF/AMBUSHHARD_ONLY 4
SPECTRE 41.47 3
FLYSKULL 3.61 MEDIUM_AND_HARD 1
DEMON 13.82 DEAF/AMBUSHMEDIUM_AND_HARD 1
CACODEMON 22.44 DEAF/AMBUSHMEDIUM_AND_HARD 1
CACODEMON 22.44 MEDIUM_AND_HARD 1
CACODEMON 22.44 HARD_ONLY 1
POTION 3.21 ;5 ;This item is inocuous
MAP 1.92 1L
BULLETS 1.28 1
POOLOFBLOOD 0.31 DEAF/AMBUSH 2
DEADPLAYER 0.20 DEAF/AMBUSH 1
BONES2 10.82 DEAF/AMBUSH 1
SPECTRE 13.82 DEAF/AMBUSHHARD_ONLY 1
MEDIKIT 2.56 EASY_ONLY 2
MEDIKIT 1.28 EASY_AND_MEDIUM 1
BLUEBALL 1.28 DEAF/AMBUSH 1
POOLOFBLOOD 0.15 1
SPECTRE 13.82 MEDIUM_AND_HARD 1
ROCKETS 3.85 2
SHOTGUN 1.28 MULTIPLAYERDEAF/AMBUSH 1
PLASMA 1.28 MULTIPLAYER 1
ENERCELL 0.96 1
SERGEANT 6.01 HARD_ONLY 1
ROCKET 0.32 ;1
LAUNCHER 1.28 MULTIPLAYER 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 184 ;Strict standard for exact placement
;PER 156 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;